The initial stage of the research used a qualitative research methodology to analyse the use of traditional techniques in 2D cel animation. The information was obtained from the literature as detailed in the reference section of this report.
The qualitative information obtained details the use of traditional animation techniques, through the use of narrative and diagrams to show the stages of traditional 2D cel animation.
Further investigation was carried out into why computers are used to merge traditional 2D cel animation with CGI and how audiences view this collaborative style in relation to realism and believability.
Also explored is why increased computing power and software innovations have enabled CGI to take the lead and how audiences relate to animation created entirely by computer in relation to realism and believability.
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